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Devlog
Cute Animal Jump Slash Game
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Devlog
Day 23
December 29, 2022
by
Carlos Serrano Serrano
#Day23, #Procrastination
Heyy Not much of a productive day xD I tried to fix the edges problem with a raycast that checks in front of the player, but that gave problems with the slope detection so I think I'm gonna rework eve...
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Day 22
December 24, 2022
by
Carlos Serrano Serrano
#Day22, #Gravity
Heyy! Touching ground almost works as intended. Now seems like I can't jump off ledges by walking. I completely changed the way the character's gravity works so I'm once again adjusting the velocities...
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Day 21
December 23, 2022
by
Carlos Serrano Serrano
#Day21, #Player, #Slopes
Helloo Yesterday I fixed the jumping animation problem. I spent the rest of the time trying to fix the slope movement problem where the player would go airborne when running downhill. Finally, I did i...
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Day 20
December 22, 2022
by
Carlos Serrano Serrano
#Day20, #Animation
Hi there! Now we have a complete jumping animation! I also implemented blending animation to turn the character left or right, and down when falling. Right now there are some problems transitioning fr...
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Day 19
December 21, 2022
by
Carlos Serrano Serrano
#Day19, #Animation
Hii Did some improvements on the model to avoid some unwanted deformations with some poses. The rest of the time was spent on working on the idle animation. I wanted to give the character an "anxious"...
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Day 18
December 20, 2022
by
Carlos Serrano Serrano
#Day18, #Animation
Heyy Finally animating!! I lost some time at morning trying to fix the ground collisions only to reset all the changes and discover all worked better before xD However, I completed a basic running ani...
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Day 17
December 17, 2022
by
Carlos Serrano Serrano
#Day17, #Model, #UVs
Heyy All UVs ready! I exported the model to Unity and this happened xD Luckily, it was easy bug to fix :D Next I returned to modify the code to rotate the new model appropriately. While testing, I fel...
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Day 16
December 16, 2022
by
Carlos Serrano Serrano
#Day16, #Texture, #UVs
Hi there! I did no animation xD I just decided the base colors of the mesh and made a moodboard for the character's personality. I also started unwrapping the UVs. Horrible...
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Day 15
December 15, 2022
by
Carlos Serrano Serrano
#Day15, #Rig
Helloooo The rig is finishedd!! I fixed all the problems with the bones and I can finally start animatingg!! See youu!...
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Day 14
December 14, 2022
by
Carlos Serrano Serrano
#Day14, #Model, #Rig
Heyy! I spent the day weighting the different body parts of the model to make the skeleton work correctly. I had to do it two times but it's almost done. I only have to correct some minor neglections...
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Day 13
December 13, 2022
by
Carlos Serrano Serrano
#Day13, #Model, #Rig
Helloo agaiinn Took a break a few days because of some random holidays here in Spain. Yesterday happened. Finally happened. I finished the 3D model..!! Hoorraayyyyyy!! I also constructed the skeleton...
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Day 12
December 08, 2022
by
Carlos Serrano Serrano
#Day12, #Model
Heyyy I continued working on the model. I made the face and started to build up the hair. Almost there to start animatingg..! Byee...
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Day 11
December 06, 2022
by
Carlos Serrano Serrano
#Day11, #Model
Heyy! Continued working on the player model. I finished the legs and arms, now it's face time 0___0'' See youu...
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Day 10
December 03, 2022
by
Carlos Serrano Serrano
#Day10, #Model
Heyy! Yesterday I finally started modeling the character! It's been 2 years since I modeled anything, so I'm a bit rusty ahahah I used the drawing I did the first day as reference and constructed the...
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Day 9
December 02, 2022
by
Carlos Serrano Serrano
#Day9, #Player, #Collision
Helloo!! Yesterday I had in mind try modeling the player character, but at the end I spent my time watching some DevLog style videos from R1GBY, LazyAlarm and Codeer on YouTube: https://www.youtube.co...
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Day 8
December 01, 2022
by
Carlos Serrano Serrano
#Day8, #Player, #Jump
Good morning! Today I woke up and couldn't fall sleep again, so I'm already working 1,5h early ahahah Yesterday I basically playtested the movement by myself for 5 hours xd I was playing Super Mario O...
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Day 7
November 30, 2022
by
Carlos Serrano Serrano
#Day7, #Player, #Jump
Good morning! Yesterday I fixed almost every problem I had with slopes! The player can now move up and down slopes without problem (if they are not too steep). When going down, he gains a bit of extra...
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Day 6
November 29, 2022
by
Carlos Serrano Serrano
#Day6, #Player, #Slopes
Helloo! I spent the day working on the Player movement working correctly on slopes. When going downhill, seems like it goes airborne for a second and stops using the normal of the ground to modify the...
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Day 5
November 26, 2022
by
Carlos Serrano Serrano
#Day5, #Player
Finalllyyy..! I finally have a camera I'm happy with :D It rotates smooooothlyy around the player and focuses it all the time. If a wall/ground is between the camera and the player, it moves through i...
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Day 4
November 25, 2022
by
Carlos Serrano Serrano
#Day4, #Camera
Hiii I almost got the camera working as intended (I think). It only jams a little but I discovered what causes it. I hope I can fix it today! Later!...
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Day 3
November 24, 2022
by
Carlos Serrano Serrano
#Day3, #Camera
Hello I worked on the third person camera all day. 7 hours. I basically discarded everything I did the last day. Help, bye...
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Day 2
November 23, 2022
by
Carlos Serrano Serrano
#Day2, #Camera, #Movement
Hi again! Yesterday I basically coded all day. The first thing I did was identifying all the input buttons from a PS3 controller to know how each one is called from Unity. I did the same with the joys...
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Day 1
November 22, 2022
by
Carlos Serrano Serrano
#Day1, #Concept
Hii everyone! Yesterday I started working on a new project: A 3D platformer with simple to understand, hard to master combat. My main referents are A Hat in Time and Super Mario Odyssey for the platfo...
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